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Readyverse - Parzival (Ready Player One)

I had the opportunity to translate a film quality character model to a game ready character model to Unreal. My responsibility on this was to recreate and project Parzival's base body, clothing, accessories and hair to an optimized version referenced to the film model. Additionally, I also did the rigging, skin weights, engine, integration, retargeting, physics and player control setup of the whole character.

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The new game ready model only has 8 new Materials UV Sets, in comparison with the original 350+ Materials/UDIMS from the film model.

The new game ready model only has 8 new Materials UV Sets, in comparison with the original 350+ Materials/UDIMS from the film model.

Skinweights and Animations tests using GASP in Unreal