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Readyverse - Daito (Ready Player One)

I had the opportunity to translate a film quality character model to a game ready character model to Unreal. My responsibility is to recreate and project Daito's base body, armor and accessories to an optimized version referenced to the film model. Additionally, I also did the rigging, skin weights, engine, integration, retargeting, physics and player control setup of the whole character.

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The new game ready model only has 7 new Materials & UV Sets, in comparison with the original 350+ Materials/UDIMS from the film model.

The new game ready model only has 7 new Materials & UV Sets, in comparison with the original 350+ Materials/UDIMS from the film model.