I had the opportunity to translate a film quality character model to a game ready character model to Unreal. My responsibility on this was to recreate and project Artemis' base body, clothing, accessories and hair to an optimized version referenced to the film model. Additionally, I also did the rigging, skin weights, engine, integration, retargeting, physics and player control setup of the whole character.
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Skinweights and Animations tests using GASP in Unreal