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Bubblegum Crisis Tokyo 2040 - Nene Romanova

This is my take on Nene Romanova's suit in Bubblegum Crisis Tokyo 2040. I first had the idea on doing this personal art back at 2019. It was to just learn more about sculpting hard surface models in ZBrush freely without using any other 3D softwares during that time. This is also my second year learning unreal at least on the art and technical art side.

Fast forward to today, I'm glad that I pushed myself since I can now sculpt freely anything with ease, In addition learned shaders, particle fluids, lighting and a lot more in unreal engine.

Special thanks to these two as always!
https://www.artstation.com/bernlirio
https://www.artstation.com/codornizjoel

Reference Board

Reference Board

ZBrush Concept and Blocking

ZBrush Concept and Blocking

ZBrush Final High sculpt

ZBrush Final High sculpt

I used the Advanced Skeleton Rig for both the Armour and the Character.

I used the Advanced Skeleton Rig for both the Armour and the Character.

I used Maya XGen for the hair. For the rain shader, I followed Ben Cloward's tutorial. He has lots of helpful resources for free.

I used Maya XGen for the hair. For the rain shader, I followed Ben Cloward's tutorial. He has lots of helpful resources for free.

I did have few initial tornado fluid and particle simulations but had a couple of problem in terms of scaling up. So I ended up using the Sandstorm FX.  (`:

I did have few initial tornado fluid and particle simulations but had a couple of problem in terms of scaling up. So I ended up using the Sandstorm FX. (`:

This is the Shader for the Eyeshield. Hit me up if you need a clearer screenshot.

This is the Shader for the Eyeshield. Hit me up if you need a clearer screenshot.

added buildings from Pedro Goulart and alejo066

added buildings from Pedro Goulart and alejo066

Testing the anamorphic lens effect.

Testing the anamorphic lens effect.